HTC also wants to push mobile VR devices. When will mobile VR become mainstream?

At the heart of the VR device is the head-mounted VR glasses, the eyes as the window of the mind, and the entrance to the virtual world.

Today's VR market is divided into two camps: one is a mobile VR represented by Samsung Gear VR, and the other is a high-end VR device represented by HTC Vive.

1. The VR device relying on the mobile phone is mainly a shell and a lens, also known as a VR box.

2, VR all-in-one device (in short, the computing unit and display unit are integrated on the VR device, no external mobile phone and PC, such products are medium-priced, good experience)

However, HTC now seems to be interested in expanding its mobile VR business.

Recently, Zhang Jialin, chief financial officer of HTC in Taiwan, revealed some details about this mobile VR device in an interview. It said that the device relies on mobile phones for computing, but it does not need the gyroscope for the VR box like the Samsung Gear VR. The relevant sensors and computing tasks are all handed over to the phone.

Guess that this device should adopt a solution similar to Google Daydream View, but may not choose the Daydream platform, but based on the HTC Vive platform.

Zhang Jialin expressed the hope that this mobile device can complement the gap between Gear VR and PC-based VR devices.

First, the status quo of mobile VR

Speaking of this, some people may have doubts. "Is it too early to talk about mobile VR when VR is not fully popular?" In fact, from the current market situation, mobile VR is affecting us, whether it is Google Cardboard, Samsung Gear VR, or domestic VR products, they all have the same thing to put smartphones in the box to watch, although they can carry around, but need a large space backpack, so the current mobile VR equipment is not Too much satisfaction.

The reason why mobile VR can't be compared with real VR is that the smart phone hardware can't keep up; the second is that the manufacturer's level is uneven; the third is that there is no unified standard; the fourth is that the upstream suppliers of VR parts are scarce, etc. The factor is the reason why mobile VR cannot be widely spread.

Of course, many tech giants have been at the forefront. In order to create a high standard mobile VR experience, Google launched the Daydream platform at the Developer Conference and developed the Daydream VR standard. To meet the requirements of the standard, you must first have the following points. :

1. High-performance wear and wear to ensure accurate head dynamic capture during exercise.

2, high resolution, at least 2K screen, and has a high screen refresh rate to avoid blurring when moving.

3, equipped with a powerful processor and GPU, to ensure 60 frames per second of the screen output, provide real-time binocular rendering, and control the fever.

It can be seen that mobile VR will have a qualitative improvement in refresh rate, delay rate and image quality. It is undeniable that the current immersive experience is better on PC-like PCs like HTC Vive or Oculus Rift, which provide users with a "complete presence" experience in terms of hardware requirements.

Second, the technical bottleneck of mobile VR

1. The high latency problem in the VR industry. High delay will cause ordinary people to start stuning after wearing VR glasses for a few minutes. Solving the delay problem is inevitable for the VR machine, and the delay is less than 20 milliseconds.

2. Comfort: In the future, as the proportion of VR equipment entering the real market continues to increase, improving wear comfort is inevitably the main direction of product upgrade. Soft, fit, weight-reducing, ergonomic design will be the mainstream of the next phase of VR product design.

3, motion tracking technology, mobile VR positioning and motion tracking technology is very important, because it requires developers to create a new technology to locate and track head movement. Similar to the GPS function of a smartphone, it is a completely new graphics-based application technology that is completely possible. Leap MoTIon and other gesture tracking hardware are quite close and can be integrated into the mobile VR headset to implement the technology.

4, the screen, VR head display on the screen and its resolution requirements are very high, at this stage may be 1K, 2K screen, the gap between mobile phones and one machine is not big, but 4K, 8K and even higher demand, will Not conducive to the development of VR hardware and the market penetration of VR.

Third, the future direction of development

However, from the current speed of technology development, the popularity of mobile VR will not be too far, look at the current smart phone industry, 4GB of storage is gradually popularized, 6GB storage becomes the flagship configuration, 8GB of storage is ready to go, even mobile phone processor Manufacturers are beginning to develop 10nm technology chips. If mobile phone manufacturers can solve high-resolution (2K, 4K) screen power consumption problems, I believe that it will usher in the spring of mobile VR.

In the long run, with the reduction of hardware costs, the improvement of computing power, the lighter equipment, and the richer usage scenarios, mobile VR will surely win. This is almost as suspicious as the mobile phone will win the PC.

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