The number of European VR companies to achieve huge growth industry or will usher in another outbreak

When talking about the VR industry, many people may not understand it. For many companies, this is even seen as an “unpopular” industry, at least for the time being. In China, there are few companies that have devoted great efforts to VR technology research. Therefore, the industry is spreading this voice: VR may be just a play, can not see. Is this really the case? In the recent past, a group of data has been released by the media, and the above viewpoint cannot stand. Not long ago, The VR Fund released a research report on the European VR market, which pointed out that the European VR economy is growing at a very rapid rate. The data shows that there are currently 487 VR companies in Europe. Compared with the first report, 300 companies had an increase rate of more than 60%. What is even more interesting is that these companies are extremely widely distributed, which means that all countries in Europe have basically had a keen interest in this technology. “We are also concerned about this report, and found some interesting phenomena in the report, that is, each country's VR companies are not the same, such as the United Kingdom has 46 companies, there are 29 companies in France, Sweden has 19 companies, compared with the previous data can be seen, the growth rate of such companies in each country is basically the same." Head of the domestic well-known VR technology research and development company, Beijing Microview Cool, said, "The VR industry is continuously growing in the United Kingdom and After France, Sweden followed suit and many high quality start-up companies appeared." In addition, this report also carried out research and analysis of various VR companies, including the company's hardware and software levels, and the tools used. The research report stated that the investment in virtual reality technology related to the company has increased, and each company prefers certain application fields. For example, the use of VR technology in the health care and education industries maintains a relatively low level, but in the game The industry has a hot application and this phenomenon has not improved in recent years. "The research data in the report is somewhat different from the domestic one. According to our understanding, companies such as Weishiku now focus on the education industry. In the view of companies, this is a relatively large market. It is relatively easy to produce real value, but there are few applications in the entertainment field such as games, which may be closely related to the cultural differences between China and foreign countries and the development of related industries.” Beijing Weishiku staff said, “For example, we research and development The immersive VR education system has now been promoted and applied in many schools. The results are very good. After our market research, the education market has a very broad space for development!" According to industry insiders, Europe is a barometer of global technology development. The increasing number of VR companies will take place around the world. China may also have a large number of VR companies in the next few years.

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