VR game "Nowhere to Escape" evaluation: lonely despair pain horror

When Blizzard released the new version of Hearthstone, it was said that this year is the year of the sea monster, that is, there will be a large number of monsters in the game or film and television works. Generally speaking, it refers to the Cthulhu myth, after all, his own expansion. The content is also a tribute to the total. Not surprisingly, this year there have been a lot of terror games with a total subject matter. Today we introduce this "Nowhere to Run" is also the corresponding subject matter, last week has said that the settings and story-related content that today to evaluate The game itself.

From "Nowhere to Run" to Cthulhu and VR Games

Screen:

The first is the picture, the quality of the game itself is very high, thanks to the high-resolution oculus rift wearing, the fineness of the picture is very good, after all, is the exclusive game quality can not be compared with the miscellaneous fish, the main tone is dark, so in the snow The South Pole will not be too dazzling, but it will not work when it is in the cave. Only the part illuminated by the flashlight will be brighter. The range is very small and the field of vision is very narrow. Although it caters to the terror of survival in the game itself, But when you play it is still a bit uncomfortable.

The game's soundtrack is great, and it complements the environment. There will also be BGM vacuums. Only the protagonist's footsteps, action sounds, and nervous murmurs, the atmosphere is very good.

operating:

Although it is a VR game, there is no sense of movement in the game, and it is very traditional. The game adapts the XBOX ONE handle and supports the turning of the head-mounted viewing angle. In operation, it is similar to a normal action game. There are some basic actions such as kneeling, standing up, walking, running, jumping, squatting, and shooting, and there are also tool keys. Usually, they are used to cut blame and encounter situations that can be climbed. Convert climbing mode, the module is very simple and easy to use.

However, there is also a problem that is the conversion of the angle of view. Although the handle has two joysticks, only one performs the function of running and the other has no function. The perspective depends entirely on the left and right. But when you are playing, you are sitting in front of a computer. The neck is only so large that it can't be fully positioned. Head wear has its own positioning, but the line is only so long, can only swing in a very small space in front of the computer, the scope is not large, but playing this game head back and forth shaky, fussy husband?

Because of the occasional need to fight, it is inevitable that the shooting will be inevitable. This liberation of the perspective has a good advantage of not aiming at the rocker, and evolution has become a headslide. It is a blessing for students with poor handle operation, for the habitual handle. The classmates may have to adapt slightly, but the accuracy of this aiming is not enough, so the gun is a spray, with the big target to make up for it. The same holds true for flashlights in the same way. Automatically turning on the flashlight into the hole also requires shaking his head to turn the flashlight. However, the range is not large, and the movement is relatively slow. Therefore, the experience is not very good. To sum up, the right-hand joystick has been replaced with a head. There is something bad, but overall, but after all, VR games are also walking on the river step by step.

Level design:

The organs in the game are uncomplicated but very thrilling and quite hard-core. They include platform jumping, climbing ropes, climbing ice walls, ice wall jumping and various traps. In some dark places, there will be single-plank bridges, explosion boxes and the like. One of the most experienced is the climbing of the ice wall. After all, it is the Antarctic. It is also not very good considering the temperature and the environment. The ice wall is very light blue in the game, because it is on the iceberg to climb back and forth. It is a very wide range of the ice wall. There are some plans to climb for a long time, and there are gaps between the icebergs. In the process, we must also jump. If one moves away, it will fall into the glacier and feed QQ. Turn your head around to see the surroundings and confirm where you want to climb. In addition, some old and sturdy parts of the ice wall will peel off, and if they don't go over, they will fall into the river and feed QQ, which is still dangerous. In addition, in fact, the action of climbing is not good, and the arrow keys are very easy to float. Occasionally, the arrow keys move up and down, affect the sense of fluency, and the direction is also easy to be disordered. You need to pay attention when playing.

Then there are all kinds of monsters that are moving roadblocks. Because there aren't many bullets, the time for changing bullets is very long. Even if the bullets are too large, they will not move. The gameplay is sneaking.

Since we talked about the monsters, we just talked out and talked about it in the previous episode. This game is very Cthulhu. The monsters are also ridiculous and bizarre, but they also have some shortcomings.

Face-to-face doggies: They often linger on the top of the cave or on the side of the road. Every time they pull the gang together, although it's a bit fragile, it's still annoying. The first time they mess with your time. The big geeks in the neighborhood ran over. Second, they jumped to their faces and went straight to see Marx. So they paid more attention and broke through one by one.

Tumor strange: watching the plot should be turned into a monster after being killed by humans, walking around in a certain range, is very sensitive to the sound, just positive with him, but from the back can be a kill. Usually making some sounds such as throwing a rock to seduce it to the side, you get around a staggering to get it.

Appearance of the classic alien strange: in many works, "special" "StarCraft" and so on, is also characterized by the blind, but it usually mushrooms in a corner, has been shrinking, but is particularly sensitive to the sound, fast action, So when you get into a hole, you first look around for something like a big bun. If you see it, you have to walk slowly, you can't run, or use your voice to take them all to sea urchins and use sea urchins to kill them.

Sea urchin strange: from the near tentative tentacles will give off the color of light, near the explosion will generally be at the junction and the like, did not see, then run over the sieve will change, generally or directly with a gun Or use a stone to let go of the gap that he blasted before he could recover. However, most of them are used to count other monsters.

Finally, the four-claw monster of the BOSS level: This thing is purely an obstacle. First of all, there is no confrontation with the heart. It will release a light. If you look at the situation, you can only see the creatures in the range of light. Tongue piercing into each other's body, and then back to the mouth to eat. You can use sound to attract him, and one thing is to use a blasting slag to get it dizzy and play with your life.

That "Nowhere to Run" is introduced today. At present, VR games are still in the initial stage of socialism. Many of them are works that are full of meanings and some of DEMO's water tests. There are also some physical toys that can only be regarded as experiences. Nowhere to escape. Although it is still awkward and the process is not long, it is very high in terms of completion. Whether it is the system, the action module, the screen, or the music and the background setting and the game's cutscenes are all exquisite. If you have Oculus, then this is a game that is definitely not to be missed.

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