[VR perspective] Don't think that VR social is far away from us.

iPhone users can also interact with the VR social app vTIme. vTIme is now available on the iPhone platform, and iPhone users can take advantage of vTImes' immersive social features, whether or not they have a head-up display. For example, chatting or sharing images in a virtual environment. In addition, iPhone users can use vText to stay in touch with each other, whether online or offline.

The platform range currently supported by vTIme has been extended to Samsung Gear VR, Oculus Rift, and Google Cardboard. Soon after, the company also plans to support HTC Vive and Google Daydream.

vTime was officially launched in 2015 and is the first batch of VR social applications. vTime's executive director Clemens Wangerin said that the introduction of vTime into the iPhone "is a natural evolution", VR will also become one of the main trends of this Christmas.

In addition to being compatible with the iPhone platform, this month's vTime will also release vCast's new features, allowing users to create, broadcast, record and publish their content. Users can also experience chat shows, podcasts, discussions and more live and on-demand programs. The pre-emptive experience version of vCast is now online.

[VR perspective] Don't think that VR social is far away from us.

Xiaobian Comments: Starting with Facebook selling Gear VR, they have begun to subvert social layout and try to build a social network with no dead ends in the world: no matter where you are, we can share and experience all the world together. Scenes.

vTime is one of the earliest VR social applications for the public. Now it also directly supports the iPhone platform, and users don't even need it. Previously, VR head display can be said to be the biggest obstacle to the expansion of VR social development (most consumers do not have this demand), in the current situation, although using VR social networking on the iPhone without heads-up can only experience some functions, It's a bit tangible, but it can make a lot of mobile phone users in the world experience a VR social, which is also a great promotion of VR social. And VR socialization has great appeal for both users and entrepreneurs.

[VR perspective] Don't think that VR social is far away from us.

First of all, for the user, the socialization of staying at home makes everyone look forward to it. Nowadays, popular social networking has been able to realize instant conversation, share photos, online videos, etc., but it is clear that the needs of users are far more than this, and there are still many virtual social interactions. Imagine that in the future social scene, when you can be separated from the geographical distance by a Pacific Ocean friend in the same virtual space, make direct interactions of reaching out, shaking hands and high-five, seeing each other's every move, you will be satisfied with today's cold ice. "Screen social"?

In a recent speech, Kevin Kelly said that VR may redefine "social media." Based on the new platform brought by VR, all the people on the planet are connected by a huge Internet machine. Almost 1.5 billion and 2 billion people come together to do one thing. This kind of cooperation is the real social media. In short, don't think that VR social is far from us.

Second, for entrepreneurs themselves, VR social is also an area full of new opportunities. At present, the development of vr technology is still early, although Facebook's Avatar has shown great enthusiasm for VR social field, but foreign countries have applications such as AltspaceVR, vTime, VR chat, Oculus Social, which are the first VR social prototypes; there are also bliss kingdoms, DreamVR, Applications such as BeanVR are VR social attempts made in VR live broadcasts, virtual concerts, and multi-dimensional browsers. Coupled with the obstacles that have always existed in Facebook's entry into China, the future boss of VR social field may also be who it is.

[VR perspective] Don't think that VR social is far away from us.

Xiao Bian believes that tactile technology and vertigo are two major problems of vr technology. If these two problems can be solved, VR social will advance a big step forward. Fresh things can always attract people's attention, but the tastes of users who are immersed in the era of information explosion are more and more picky. In the high-quality content of social networking, there is also a lot of room to play, to retain users with content. Otherwise, VR will have a hard time owning the market. For entrepreneurs, this is both an opportunity and a challenge.

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